Bust Update / by Sam Serridge

Added piping to the model that I wanted to look a little bit like a tentacle so less mechanical and more organic so I created the pipes in 3ds max than took them ZBrush, remeshed the whole model which gave a 'ripple' like effect to the piping, once the low poly model was remeshed I started to build up the detailing again, its on its '3rd' subdivision and I hope to take it to at least 5 or 6 so still more detailing to go, once that is done I will be doing some fabric work in marvelous designer just give a little more depth to the design.